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Nadine
Nadine
Creative
Cape Town, South Africa

Summary

I began my game development journey in 2023 with CG Spectrum, one of the world's leading game development
schools. After transitioning from the ICT and Security industry, I collaborated with Wolf Den Games on Hunters
Uprising, contributing to the development of co-op maps. To further strengthen my capabilities, I completed 120+ hours
of advanced Unreal Engine training on Udemy, expanding my skills in level design, environment creation, cinematic
storytelling using Sequencer, game design fundamentals, animation and rigging, Niagara VFX, and motion design. I
continuously seek opportunities to challenge myself and expand my technical and creative skill set within the game
industry. I am also part of LionsMaze, an in-house studio focused on horror-driven narrative experiences, where we are
developing our original title Fractured Within. The studio also collaborates on short-term and full-time Unreal Engine
projects, enabling us to build and deliver immersive gameplay experiences while continuing to experiment and innovate.
Prior to transitioning into game development, I spent over a decade in business development, gaining strong experience
in Communication, strategy, collaboration, and client management. Game development has been a longstanding passion
of mine, strongly influenced by titles such as Resident Evil, and I remain committed to growing within the industry and
creating compelling interactive worlds.

Skills

Game DevelopmentLevel DesignNiagara VFXMetahumansmotion designGame DesignBlueprintsCinematicsTextures & Materials

Software proficiency

Unreal Engine
Unreal Engine